Rules of Warfare
New Star Wars™: Armada FAQ and Tournament Rules are Available
As massive Star Destroyers and Rebellion cruisers slowly draw within range of each other’s weapons, fleet admirals rush to dispense commands. These commands are guided by experience, training, and the rules of engagement, and they can mean the difference between life and death for the commanders and their crews.
In Star Wars™: Armada, admirals are able to learn from their mistakes, but it’s still important that you understand the rules of the game. Prepare for your next battle by downloading the new Star Wars: Armada FAQ (pdf, 4.4 MB) and tournament rules (pdf, 5.4 MB) today.
The FAQ will go into effect August 15th, 2015. The tournament rules will go into effect July 29th, 2015.
A Word from the Developer
This version of the FAQ includes a few card clarifications and a couple of important rules updates. We’ve clarified that when you’re attacking squadrons, each roll against a different squadron counts as a separate attack. This is why you can resolve cards like Point-Defense Reroute and Dominator against each squadron you attack, not just one. Also, there were some edge cases in ship targeting where attacks that didn’t seem like they should be legal were indeed legal. We’ve clamped down on that by adding the rule that line of sight is broken if your attack’s range is measured through one of the defender’s hull zones. Most players are already playing this way without realizing it; now it’s codified.
Thanks again to everyone who sends in rules questions!
A Word from Organized Play
The Star Wars: Armada tournament rules have seen some minor updates. While the initial document was solid, our tournament software, currently in beta, has created the need to update how pairings and strength of schedule work.
Before we started work on our tournament software, stores and tournament organizers were often forced to run tournaments by hand. While many TOs have the math skills to run large tournaments with complicated tiebreakers, the time this adds to a tournament is significant and detrimental to players’ experiences. This limited the rules governing pairings and tiebreakers for our games in the past, but tournament software opens the possibilities of new methods and we have taken advantage of them to improve our tournaments.
With our tournament software in the middle of its beta phase and seeing use out in the world, it’s become important to inform players of the new pairings and strength of schedule calculations in a wider manner. While not all players may participate in a tournament run with the software just yet, this addition will inform them of what will be a universal rule once it is released widely across the world.
Finally, this update includes changes that align the language of the tournament rules across Star Wars: Armada, Imperial Assault, and X-Wing™. There haven’t been any actual changes to the rules, but it is the cause of various rewordings you may find throughout the document.
We look forward to seeing the continued growth of this great game through National Championship season
in our forums!
Star Wars: Armada is an epic two-player game of tactical fleet battles in the Star Wars universe. Massive Star Destroyers fly to battle against Rebel corvettes and frigates. Banks of turbolasers unleash torrential volleys of fire against squadrons of X-wing and TIEs. As Rebel and Imperial fleets collide, it is your job to issue the commands that will decide the course of battle and, ultimately, the fate of the galaxy.
© & TM Lucasfilm Ltd.